Know your abilities
The 114 regular and hidden abilities associated with Kanto reference entries. These descriptions may differ from PokéBonk-specific passives.
114 results
Stench
By releasing a stench when attacking, the Pokémon may cause the target to flinch.
Battle Armor
Hard armor protects the Pokémon from critical hits.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Damp
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
Limber
The Pokémon's limber body prevents it from being paralyzed.
Sand Veil
Boosts the Pokémon's evasiveness in a sandstorm.
Static
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
Volt Absorb
If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.
Water Absorb
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Cloud Nine
Eliminates the effects of weather.
Compound Eyes
The Pokémon's compound eyes boost its accuracy.
Insomnia
The Pokémon's insomnia prevents it from falling asleep.
Immunity
The Pokémon's immune system prevents it from being poisoned.
Flash Fire
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
Shield Dust
Protective dust shields the Pokémon from the additional effects of moves.
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Intimidate
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Levitate
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Effect Spore
Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.
Synchronize
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
Clear Body
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Natural Cure
The Pokémon's status conditions are cured when it switches out.
Lightning Rod
The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
Serene Grace
Raises the likelihood of additional effects occurring when the Pokémon uses its moves.
Swift Swim
Boosts the Pokémon's Speed stat in rain.
Chlorophyll
Boosts the Pokémon's Speed stat in harsh sunlight.
Illuminate
By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.
Trace
When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Poison Point
Contact with the Pokémon may poison the attacker.
Inner Focus
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
Water Veil
The Pokémon's water veil prevents it from being burned.
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Soundproof
Soundproofing gives the Pokémon full immunity to all sound-based moves.
Rain Dish
The Pokémon gradually regains HP in rain.
Pressure
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
Thick Fat
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Early Bird
The Pokémon awakens from sleep twice as fast as other Pokémon.
Flame Body
Contact with the Pokémon may burn the attacker.
Run Away
Enables a sure getaway from wild Pokémon.
Keen Eye
The Pokémon's keen eyes prevent its accuracy from being lowered.
Hyper Cutter
The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.
Pickup
The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
Hustle
Boosts the Pokémon's Attack stat but lowers its accuracy.
Cute Charm
The Pokémon may infatuate attackers that make direct contact with it.
Sticky Hold
The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon.
Shed Skin
The Pokémon may cure its own status conditions by shedding its skin.
Guts
It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Marvel Scale
The Pokémon's marvelous scales boost its Defense stat if it has a status condition.
Liquid Ooze
The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves.
Overgrow
Powers up Grass-type moves when the Pokémon's HP is low.
Blaze
Powers up Fire-type moves when the Pokémon's HP is low.
Torrent
Powers up Water-type moves when the Pokémon's HP is low.
Swarm
Powers up Bug-type moves when the Pokémon's HP is low.
Rock Head
Protects the Pokémon from recoil damage.
Drought
Turns the sunlight harsh when the Pokémon enters a battle.
Arena Trap
Prevents opposing Pokémon from fleeing from battle.
Vital Spirit
The Pokémon is full of vitality, and that prevents it from falling asleep.
Shell Armor
A hard shell protects the Pokémon from critical hits.
Tangled Feet
Boosts the Pokémon's evasiveness if it is confused.
Rivalry
The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.
Steadfast
The Pokémon's determination boosts its Speed stat every time it flinches.
Snow Cloak
Boosts the Pokémon's evasiveness in snow.
Gluttony
If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
Anger Point
The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Unburden
Boosts the Speed stat if the Pokémon's held item is used or lost.
Dry Skin
Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
Download
The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
Iron Fist
Powers up punching moves.
Adaptability
Powers up moves of the same type as the Pokémon.
Skill Link
Maximizes the number of times multistrike moves hit.
Hydration
Cures the Pokémon's status conditions in rain.
Solar Power
In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.
Quick Feet
Boosts the Speed stat if the Pokémon has a status condition.
Sniper
If the Pokémon's attack lands a critical hit, the attack is powered up even further.
Magic Guard
The Pokémon only takes damage from attacks.
No Guard
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Technician
Powers up weak moves so the Pokémon can deal more damage with them.
Leaf Guard
Prevents status conditions in harsh sunlight.
Mold Breaker
The Pokémon's moves are unimpeded by the Ability of the target.
Aftermath
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
Anticipation
The Pokémon can sense an opposing Pokémon's dangerous moves.
Forewarn
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Unaware
When attacking, the Pokémon ignores the target's stat changes.
Tinted Lens
The Pokémon can use “not very effective” moves to deal regular damage.
Filter
Reduces the power of supereffective attacks that hit the Pokémon.
Scrappy
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
Ice Body
The Pokémon gradually regains HP in snow.
Frisk
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Reckless
Powers up moves that have recoil damage.
Sheer Force
Removes any additional effects from the Pokémon's moves, but increases the moves' power.
Unnerve
Unnerves opposing Pokémon and makes them unable to eat Berries.
Defiant
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
Cursed Body
May disable a move that has dealt damage to the Pokémon.
Healer
Sometimes cures the status conditions of the Pokémon's allies.
Friend Guard
Reduces damage dealt to allies.
Weak Armor
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
Multiscale
Reduces the amount of damage the Pokémon takes while its HP is full.
Harvest
May create another Berry after one is used.
Overcoat
The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
Poison Touch
May poison a target when the Pokémon makes contact.
Regenerator
The Pokémon has a little of its HP restored when withdrawn from battle.
Big Pecks
Prevents the Pokémon from having its Defense stat lowered.
Sand Rush
Boosts the Pokémon's Speed stat in a sandstorm.
Wonder Skin
Makes status moves more likely to miss the Pokémon.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Imposter
The Pokémon transforms itself into the Pokémon it's facing.
Infiltrator
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
Moxie
When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.
Justified
When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
Rattled
The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
Sand Force
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Competitive
Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.
Neutralizing Gas
While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered.