Start with a name, a move or a question.

Know your abilities

The 114 regular and hidden abilities associated with Kanto reference entries. These descriptions may differ from PokéBonk-specific passives.

114 results

Stench

By releasing a stench when attacking, the Pokémon may cause the target to flinch.

Battle Armor

Hard armor protects the Pokémon from critical hits.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Damp

The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.

Limber

The Pokémon's limber body prevents it from being paralyzed.

Sand Veil

Boosts the Pokémon's evasiveness in a sandstorm.

Static

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Volt Absorb

If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.

Water Absorb

If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.

Oblivious

The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

Cloud Nine

Eliminates the effects of weather.

Compound Eyes

The Pokémon's compound eyes boost its accuracy.

Insomnia

The Pokémon's insomnia prevents it from falling asleep.

Immunity

The Pokémon's immune system prevents it from being poisoned.

Flash Fire

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Shield Dust

Protective dust shields the Pokémon from the additional effects of moves.

Own Tempo

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Intimidate

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Levitate

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Effect Spore

Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.

Synchronize

If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

Clear Body

Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.

Natural Cure

The Pokémon's status conditions are cured when it switches out.

Lightning Rod

The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Serene Grace

Raises the likelihood of additional effects occurring when the Pokémon uses its moves.

Swift Swim

Boosts the Pokémon's Speed stat in rain.

Chlorophyll

Boosts the Pokémon's Speed stat in harsh sunlight.

Illuminate

By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.

Trace

When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.

Poison Point

Contact with the Pokémon may poison the attacker.

Inner Focus

The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Water Veil

The Pokémon's water veil prevents it from being burned.

Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Soundproof

Soundproofing gives the Pokémon full immunity to all sound-based moves.

Rain Dish

The Pokémon gradually regains HP in rain.

Pressure

Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Thick Fat

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Early Bird

The Pokémon awakens from sleep twice as fast as other Pokémon.

Flame Body

Contact with the Pokémon may burn the attacker.

Run Away

Enables a sure getaway from wild Pokémon.

Keen Eye

The Pokémon's keen eyes prevent its accuracy from being lowered.

Hyper Cutter

The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.

Pickup

The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.

Hustle

Boosts the Pokémon's Attack stat but lowers its accuracy.

Cute Charm

The Pokémon may infatuate attackers that make direct contact with it.

Sticky Hold

The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon.

Shed Skin

The Pokémon may cure its own status conditions by shedding its skin.

Guts

It's so gutsy that having a status condition boosts the Pokémon's Attack stat.

Marvel Scale

The Pokémon's marvelous scales boost its Defense stat if it has a status condition.

Liquid Ooze

The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves.

Overgrow

Powers up Grass-type moves when the Pokémon's HP is low.

Blaze

Powers up Fire-type moves when the Pokémon's HP is low.

Torrent

Powers up Water-type moves when the Pokémon's HP is low.

Swarm

Powers up Bug-type moves when the Pokémon's HP is low.

Rock Head

Protects the Pokémon from recoil damage.

Drought

Turns the sunlight harsh when the Pokémon enters a battle.

Arena Trap

Prevents opposing Pokémon from fleeing from battle.

Vital Spirit

The Pokémon is full of vitality, and that prevents it from falling asleep.

Shell Armor

A hard shell protects the Pokémon from critical hits.

Tangled Feet

Boosts the Pokémon's evasiveness if it is confused.

Rivalry

The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.

Steadfast

The Pokémon's determination boosts its Speed stat every time it flinches.

Snow Cloak

Boosts the Pokémon's evasiveness in snow.

Gluttony

If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

Anger Point

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Unburden

Boosts the Speed stat if the Pokémon's held item is used or lost.

Dry Skin

Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.

Download

The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.

Iron Fist

Powers up punching moves.

Adaptability

Powers up moves of the same type as the Pokémon.

Skill Link

Maximizes the number of times multistrike moves hit.

Hydration

Cures the Pokémon's status conditions in rain.

Solar Power

In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.

Quick Feet

Boosts the Speed stat if the Pokémon has a status condition.

Sniper

If the Pokémon's attack lands a critical hit, the attack is powered up even further.

Magic Guard

The Pokémon only takes damage from attacks.

No Guard

The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.

Technician

Powers up weak moves so the Pokémon can deal more damage with them.

Leaf Guard

Prevents status conditions in harsh sunlight.

Mold Breaker

The Pokémon's moves are unimpeded by the Ability of the target.

Aftermath

Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

Anticipation

The Pokémon can sense an opposing Pokémon's dangerous moves.

Forewarn

When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

Unaware

When attacking, the Pokémon ignores the target's stat changes.

Tinted Lens

The Pokémon can use “not very effective” moves to deal regular damage.

Filter

Reduces the power of supereffective attacks that hit the Pokémon.

Scrappy

The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.

Ice Body

The Pokémon gradually regains HP in snow.

Frisk

When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

Reckless

Powers up moves that have recoil damage.

Sheer Force

Removes any additional effects from the Pokémon's moves, but increases the moves' power.

Unnerve

Unnerves opposing Pokémon and makes them unable to eat Berries.

Defiant

If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.

Cursed Body

May disable a move that has dealt damage to the Pokémon.

Healer

Sometimes cures the status conditions of the Pokémon's allies.

Friend Guard

Reduces damage dealt to allies.

Weak Armor

The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.

Multiscale

Reduces the amount of damage the Pokémon takes while its HP is full.

Harvest

May create another Berry after one is used.

Overcoat

The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.

Poison Touch

May poison a target when the Pokémon makes contact.

Regenerator

The Pokémon has a little of its HP restored when withdrawn from battle.

Big Pecks

Prevents the Pokémon from having its Defense stat lowered.

Sand Rush

Boosts the Pokémon's Speed stat in a sandstorm.

Wonder Skin

Makes status moves more likely to miss the Pokémon.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Imposter

The Pokémon transforms itself into the Pokémon it's facing.

Infiltrator

The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

Moxie

When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.

Justified

When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.

Rattled

The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.

Sand Force

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Competitive

Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.

Neutralizing Gas

While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered.