Lab Budget Planner
Plan your next permanent upgrades. Set the levels you own and the levels you want, then check the Stardust you need.
Game data: v0.8.18. Read the Lab guide
Set your upgrade levels
Upgrades shown: 24Current = already purchased. Target = where you want to finish. Targets cannot be below your current level.
4th move
Raises move capacity from three to four.
Max level 1Vitamin slots
Adds one vitamin slot per level.
Max level 2Refresh
Adds one Refresh use per run, per level.
Max level 6Skip
Adds one Skip use per run, per level; skipping awards PokéDollars.
Max level 6Banish
Adds one Banish use per run, per level; the chosen option leaves that run’s offer pool.
Max level 6Fourth option
Raises level-up choices from three to four.
Max level 1Training
Adds 4% damage per level.
Max level 8Stamina
Adds 8 maximum HP per level.
Max level 8Agility
Adds 2.5% movement speed per level.
Max level 6Study
Adds 5% experience gain per level.
Max level 6Trading
Adds 8% PokéDollars per level.
Max level 6Fortune
Adds 5 luck per level.
Max level 6Magnetism
Adds 0.6 pickup range per level.
Max level 5Leftovers
Adds 0.2 regeneration per level.
Max level 5Shell
Adds 2 armor per level.
Max level 6Revive
Starts each run with a Max Revive.
Max level 1Research
Adds 25% research progress per level.
Max level 4Support team
Raises captured Alpha support capacity from two to three.
Max level 1Archive
Adds five Archive slots per level; archived items leave Poké Ball and Meowth shop pools.
Max level 4Precision
Adds one percentage point of critical-hit chance per level.
Max level 5Swiftness
Adds 2% attack speed per level.
Max level 5Expansion
Adds 3% area per level.
Max level 5Harmony
Adds 4% Ultimate charge speed per level.
Max level 5Big Bag
Raises the number of Bag items you may bring into a run from two to three.
Max level 1Prices already include the checked client’s Lab reduction. Only unpurchased levels are counted. These are upgrade costs, not item unlock prices. Sources & verification