Use WASD or the arrow keys to move, the mouse to turn the camera, Space to jump and Shift to slide. Your regular moves fire automatically. Press R for a charged Ultimate, E to interact, Q to switch auto/manual aim and right-click to lock a target. Q and right-click do different jobs.
PokéBonk keyboard and mouse controls
These are the v0.8.46 defaults. Your saved bindings in Settings → Keys take priority.
| Input | Action | When to use it |
|---|---|---|
| WASD or arrow keys | Move | Keep a route out of the horde instead of standing inside it. |
| Mouse | Turn the camera | Keep the enemy or escape route in view. |
| Space | Jump | Hold it to glide when your Pokémon can fly. |
| Shift | Slide | Reposition before enemies close your route. |
| E | Interact | Use the nearby object or encounter indicated by the prompt. |
| R | Ultimate | Spend a ready Ultimate charge. |
| Right mouse button | Lock target | Select a target separately from your aiming mode. |
| Q | Auto/manual aim | Choose automatic targeting or camera-directed attacks. |
| Mouse wheel | Camera zoom | Adjust how close the camera sits. |
| M | Big map | Look for your route and points of interest. |
| T | Auto-run | Toggle forward movement for travel. |
| Y | Auto Ultimate | Toggle automatic use when charged and enemies are nearby. |
| P | Pause | Open the pause interface. Esc also handles pause/back/resume according to the current screen. |
| F / X / Z | Refresh / Skip / Banish | Control the offers on a level-up screen, when you have uses left. |
You do not need to repeatedly click an attack button for normal move casts. Your main decisions are movement, aim, upgrades and the moment to spend your Ultimate. See the level-up guide before spending Refresh, Skip or Banish.
How to switch auto aim and manual aim
Press Q during a run. The game displays an auto/manual aiming message. You can also change the aiming option in Settings → Controls.
- Automatic aims at a nearby enemy selected by the game. It is a useful starting point while you learn to move and read attacks.
- Manual directs aim with the camera. Turn the camera toward the target you want to attack; do not assume every move becomes a mouse-click projectile.
- Target lock is a separate action, bound to right-click by default. Switching aim with Q is not the same as locking a particular enemy.
A move still follows its own range, shape and cast behavior. Changing aiming mode does not turn an area attack into a single-target attack or force a cast while it is unavailable.
Change bindings and camera settings
Open Settings → Keys, select the action you want to change and assign the input shown by the game. The current client supports keyboard bindings and middle, right and side mouse buttons. Read the displayed binding after changing it rather than relying on a generic control list.
Settings → Controls contains aiming, camera sensitivity, inversion, field of view, camera distance and Ultimate options. Change one setting at a time so you can tell whether it improves your control. Use Auto Ultimate when you want it spent as soon as it becomes ready near enemies; leave it off when you want to choose the timing yourself.
Controller buttons can also be reassigned in Keys. Connect the controller and press a button to expose its settings and button guide. Button names depend on the controller layout; the on-screen guide is the right reference for that device.
Fix controls that are not responding
- Finish loading the run, then click or tap the game area so it has focus.
- Close an open menu or text field before testing movement. Esc can change what screen receives the next input.
- Check Settings → Keys for a custom binding, especially after changing keyboard layouts or using side mouse buttons.
- If a tablet is showing the wrong interface, open Settings → Controls → Touch controls and choose Touch or Keyboard and mouse explicitly.
- If graphics or input stop after an update, first return to the main menu and check the game's own status or error message. Protect your progress before clearing site data; the save guide explains why.
For the left joystick, camera dragging and touch-button sizes, use the mobile controls guide. For a first run rather than a control reference, start with the beginner walkthrough.
Sources and checks
Checked October 25, 2026, against the original game's v0.8.46 / mvn4tolm client and English interface dictionary. Defaults, input handling and settings were read as static source; this is not a physical keyboard, controller or phone compatibility test. Play at pokebonk.com.