
#082
Magneton
Three Magnemite gathered to evolve into this Pokémon. The source of much vexation on my part, as its powerful magnetism destroys my research equipment.
Evolution family
Family relationships from the reference data. These are not confirmed PokéBonk evolution requirements.
Reference abilities
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic (Hidden ability)
Boosts the power of the Pokémon's move if it is the last to act that turn.
Level-up moves
The level-up table shipped with the game. Select a move to see its full reference and learners.
| Level | Move | Type | Category | Power |
|---|---|---|---|---|
| 0 | Tri Attack | normal | special | 80 |
| 1 | Tackle | normal | physical | 40 |
| 1 | Supersonic | normal | status | N/A |
| 1 | Thunder Shock | electric | special | 40 |
| 1 | Thunder Wave | electric | status | N/A |
| 1 | Electric Terrain | electric | status | N/A |
| 12 | Electro Ball | electric | special | N/A |
| 16 | Gyro Ball | steel | physical | N/A |
| 20 | Spark | electric | physical | 65 |
| 24 | Screech | normal | status | N/A |
| 28 | Magnet Rise | electric | status | N/A |
| 34 | Flash Cannon | steel | special | 80 |
| 40 | Discharge | electric | special | 80 |
| 46 | Metal Sound | steel | status | N/A |
| 52 | Light Screen | psychic | status | N/A |
| 58 | Lock-On | normal | status | N/A |
| 64 | Zap Cannon | electric | special | 120 |
Magnemite