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Charmander
#004

Charmander

fire

Fiery Assault · Starts with Ember · Sea of Flames

Charmander in PokéBonk

Fiery Assault · v0.8.18 · Checked 2026-10-22

Treat the low-HP damage bonus as a conditional benefit. Protecting your run still matters; Fire Spin and Flamethrower are the pair for Fiery Whirlwind.

Passive
Sea of Flames

Fire damage gains 10%. While HP is below 40%, the passive also grants a 40% damage bonus.

How to unlock

Choose this partner at the start, or complete two runs (win or lose), then encounter and capture it in a later run. Completing the challenge alone does not add it to your League.

All League unlock challenges

Your run kit

The opening move is equipped at the start. Later moves can appear in level-up choices from the listed player level; they are not automatically learned. Your full offer pool can also include other compatible moves.

Charmander’s PokéBonk kit and eligibility levels
MoveTypeAvailable
EmberfireEquipped at run start
Fire SpinfireCan be offered from Lv. 2
FlamethrowerfireCan be offered from Lv. 4
Fire BlastfireCan be offered from Lv. 7

New runs have three move slots by default. The Lab’s fourth-move upgrade raises capacity to four. Lab upgrades and costs

Ultimate forms

Charmander — Rising Blaze
A fire column bursts into a burning ring and leaves fire on the ground.
Charmeleon — Blast Burn
Three fire rings combine with six flame-emitting magma fissures.
Charizard — Giga Blaze
Fourteen fireballs lead into a large explosion and magma cracks.

Use the Ultimate when its charge is full (default desktop key: R). It charges over time and through combat; Lab and item bonuses can accelerate it. The unmodified passive charge rate is 1/95 per second while inactive, rather than a fixed 95-second cooldown.

Evolution in a run

  1. CharmeleonLv. 24
  2. CharizardLv. 44

These are thresholds traced in the current client, not mainline evolution levels or playtested results. Evolution also checks the target sprite and level-up processing; delayed evolution can shift later timing. These three lines do not require a stone or trade in the traced run logic.

Signature fusion

Fire Spin + Flamethrower → Fiery Whirlwind

Bring both input moves to move level 8, then use Bill’s Machine. Fusing frees one move slot. Fusion rules and all recipes

The passive and opening attack were checked in the live starter menu. Kits, Ultimates, evolution thresholds and fusion pairs are current-client definitions; their outcomes have not been playtested here. Sources and verification

Evolution family

Family relationships from the reference data. These are not confirmed PokéBonk evolution requirements.

Reference abilities

Blaze

Powers up Fire-type moves when the Pokémon's HP is low.

Solar Power (Hidden ability)

In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.

Reference learning table

These source levels are separate from the PokéBonk run-kit eligibility above. Move pages below describe base reference records, not final survivor behavior.

LevelMoveTypeCategoryPower
1Scratchnormalphysical40
1GrowlnormalstatusN/A
4Emberfirespecial40
8SmokescreennormalstatusN/A
12Dragon Breathdragonspecial60
17Fire Fangfirephysical65
20Slashnormalphysical70
24Flamethrowerfirespecial90
28Scary FacenormalstatusN/A
32Fire Spinfirespecial35
36Infernofirespecial100
40Flare Blitzfirephysical120