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PokéBonk move fusions: Bill’s Machine & all 106 recipes

Find all 79 signature pairs, eight reaction rules and 18 type fusions, plus input level requirements and how Bill’s Machine frees a move slot.

Moves & builds10 min read
Checked against PokéBonk v0.8.18 · October 22, 2026

Sources and verification limits.

Learn two eligible moves, raise each to move level 8, then use Bill’s Machine. The fusion turns the two inputs into one attack and frees a move slot. Your player level is not the same as either move’s level.

The checked v0.8.18 client contains 106 fusion definitions: 79 signature recipes, eight reaction fusions, 18 type fusions and MissingNo. The complete signature pairs and type rules are below.

Use the Move Fusion Finder to check two moves directly, search all 106 recipes and copy a link to a pair you want to build toward.

Fuse two moves at Bill’s Machine

  1. Decide which pair you want to build toward and learn both inputs during the run.
  2. Upgrade both moves to level 8 or higher.
  3. Find Bill’s Machine and open its interaction. The list shows ready pairs and what is missing from unfinished ones.
  4. Choose a ready pair. The two inputs become one fused move, leaving capacity to learn another attack.

Weather moves, stat-boosting moves and existing fusions are excluded from fusion inputs. Merely filling two slots does not make every pair eligible.

The machine enters its used/cooling state after a fusion. This is not a portable menu action you can repeat indefinitely from the same machine. Check another available machine if you intend to fuse again.

How the pair chooses the result

The client checks results in this order:

PriorityPair conditionResult
1The two exact move keys match a signature recipeThat signature fusion
2Their types match a reaction ruleThe reaction fusion
3Both are the same typeThat type’s fusion
4No earlier matchMissingNo.

Input order does not change which recipe matches. A signature match takes priority even if the same pair could also be described as two moves of one type. The exact input pair determines a signature result; the matching function does not require that partner to be the one you started with.

MissingNo. is the fallback for unrelated eligible pairs. Each cast chooses a random type fusion. It is a defined result, rather than evidence that a valid fusion failed.

Starter fusion pairs

Starter signature pairs; each input must reach move level 8
PartnerInput pairFusion
BulbasaurRazor Leaf + Solar BeamFlower Beam
CharmanderFire Spin + FlamethrowerFiery Whirlwind
SquirtleRapid Spin + Hydro PumpHydro Spiral

The starters’ own kit eligibility makes these pairs easy to plan around: Bulbasaur’s Solar Beam can enter offers from player level 7; Charmander’s Flamethrower from level 4; Squirtle’s Hydro Pump from level 7. Those are offer eligibility levels, while the fusion requires upgrading each input to move level 8.

You do not need the Lab’s fourth move slot to hold a two-move pair. Having four slots does give you more room for other attacks while you prepare it. See the Lab guide for the separate move-slot and fourth-option purchases.

All 79 signature recipes

Each row names a signature’s associated League partner and its exact input moves. Names without a link do not yet have a standalone reference page on this site; their recipe is still present in the checked game client.

All 79 signature recipes from the checked client
PartnerInput pairFusion
BulbasaurRazor Leaf + Solar BeamFlower Beam
CharmanderFire Spin + FlamethrowerFiery Whirlwind
SquirtleRapid Spin + Hydro PumpHydro Spiral
CaterpieString Shot + Bug BuzzResonant Web
WeedlePoison Sting + Poison JabLethal Sting
PidgeyWing Attack + HurricaneFeather Cyclone
RattataHyper Fang + Super FangRavenous Chomp
SpearowDrill Run + Drill PeckCelestial Drill
EkansAcid + Gunk ShotCorrosive Grime
PikachuElectro Ball + ThunderBall Storm
SandshrewRollout + BulldozeSeismic Ball
Nidoran♀Toxic + Sludge WaveToxic Tide
Nidoran♂Horn Drill + Earth PowerTectonic Horn
ClefairyGravity + MoonblastGravitational Moon
VulpixWill-O-Wisp + ExtrasensoryNine-Tail Dance
JigglypuffSing + Hyper VoiceGrand Concert
ZubatLeech Life + Air CutterVampire Wing
OddishPetal Blizzard + Petal DanceDancing Garden
ParasSpore + Energy BallFungal Bomb
VenonatSilver Wind + Signal BeamScale Prism
DiglettMud Shot + FissureDugtrio's Fissure
MeowthPay Day + Play RoughGolden Rain
PsyduckSoak + PsyshockTorrential Migraine
MankeyRage Fist + Stomping TantrumUnleashed Tantrum
GrowlitheExtreme Speed + Flare BlitzFiery Stampede
PoliwagBubble Beam + HypnosisHypnotic Spiral
AbraPsybeam + Future SightPrismatic Premonition
MachopCross Chop + Dynamic PunchFour-Arm Combo
BellsproutSlam + Power WhipCarnivorous Whip
TentacoolVenoshock + WhirlpoolJellyfish Whirl
GeodudeMagnitude + Rock SlideMagnitude 10
PonytaInferno + Sacred FireSacred Gallop
SlowpokeScald + Expanding ForcePsychic Geyser
MagnemiteMagnet Bomb + Flash CannonMagnetic Field
Farfetch’dBrave Bird + Meteor AssaultStarry Leek
DoduoPluck + UproarTriple Ruckus
SeelAurora Beam + Sheer ColdAurora Borealis
GrimerSludge + BelchSludge Tide
ShellderIcicle Spear + Icicle CrashIcicle Rain
GastlyShadow Ball + HexGloomy Curse
OnixStealth Rock + Head SmashRock Snake
DrowzeeNightmare + Dream EaterDreamy Feast
KrabbyLiquidation + CrabhammerTsunami Claw
VoltorbSpark + DischargeChain Reaction
ExeggcuteSeed Bomb + Wood HammerExplosive Harvest
CuboneBonemerang + Shadow BoneDance of Bones
HitmonleeRolling Kick + High Jump KickHurricane Kick
HitmonchanIce Punch + Focus PunchGlacial Fist
LickitungWring Out + Heavy SlamGiant Lick
KoffingSmog + ExplosionDetonating Cloud
RhyhornHigh Horsepower + Rock WreckerMegalithic Charge
ChanseyEgg Bomb + BoomburstSonic Egg
TangelaGiga Drain + Solar BladeSolar Tangle
KangaskhanMega Punch + Mega KickParental Double
HorseaOctazooka + Hydro CannonAbyssal Ink
GoldeenSmart Strike + Fishious RendTorpedo Horn
StaryuWater Shuriken + Photon GeyserPhoton Star
Mr. MimeBarrier + Misty ExplosionExplosive Wall
ScytherAir Slash + X-ScissorCelestial Cross Slash
JynxLovely Kiss + Frost BreathGlacial Kiss
ElectabuzzThunder Cage + Bolt StrikeFlashing Cage
MagmarLava Plume + EruptionVolcanic Eruption
PinsirVital Throw + SuperpowerTitanic Guillotine
TaurosRaging Bull + Headlong RushStampede
MagikarpWaterfall + Hyper BeamGyarados's Fury
LaprasSurf + BlizzardGlacial Tide
DittoTransform + MimicMetamorfusion
EeveeSwift + Last ResortStar Gambit
PorygonFusion Bolt + Techno BlastBinary Overload
OmanyteWater Spout + Meteor BeamAncient Deluge
KabutoSacred Sword + Razor ShellFossil Slash
AerodactylThunder Fang + Dragon AscentPrehistoric Dive
SnorlaxBody Slam + Giga ImpactCrushing Nap
ArticunoBleakwind Storm + GlaciateIce Age
ZapdosWildbolt Storm + Electro ShotSupreme Storm
MoltresSearing Shot + OverheatPhoenix Sun
DratiniDragon Pulse + Draco MeteorDraconic Rain
MewtwoPsystrike + Psycho BoostGenetic Supremacy
MewPsychic + MoonblastPrimeval Bubble

Reaction and type recipes

For a reaction row containing alternatives, choose one eligible move from each side. For example, Fire + Grass / Flying means a Fire move with either a Grass move or a Flying move. Both inputs must still reach move level 8, and an exact signature match wins first.

Eight reaction recipes. Either input order works.
Type pairReaction fusion
water + electricConductive Storm
fire + waterBoiling Geyser
fire + grass / flyingFiery Gale
ice + fighting / rock / steelShattered Glacier
poison + fireToxic Combustion
psychic / grass + ghost / darkEternal Sleep
electric + psychicPsychic Spark
fairy / normal + dragonEnchanted Breath
18 type fusions. Use two eligible moves of the same type, with no matching signature pair.
Shared typeType fusion
normalHyper Star
fireScorching Sun
waterTidal Wave
grassPrimeval Forest
electricElectric Storm
iceEternal Blizzard
fightingThousand Fists
poisonToxic Swamp
groundSeismic Fault
flyingTyphoon
psychicMind Warp
bugSwarm
rockMeteorite Shower
ghostSpectral Parade
dragonAncestral Fury
darkPitch Black
steelSteel Rain
fairyFairy Halo

Together with the signature table and the MissingNo. fallback, these cover all 106 current fusion definitions. The rules describe many possible input pairs, so 106 is the number of fusion results, not the number of all legal two-move combinations.

What happens to upgrades and slots

Both original moves are removed. The fused attack occupies the earlier input slot, and the other slot becomes free. You can then learn another attack if a valid new-move offer appears.

The fusion combines input upgrades using different rules for different stats. Damage, area, speed, duration, critical and status modifiers are averaged; cooldown modifiers use a geometric mean; pierce and bounce keep the larger input value. It does not simply add every bonus from both cards together.

A newly made fusion starts at ★1, with upgrades normally available through ★5. TM Case raises the fusion cap to ★6.

There is a useful distinction for TM Case: it raises a normal move’s cap from 8 to 10, but the checked fusion-readiness code still requires level 8 for each input. You do not have to reach level 10 solely to satisfy that check.

When a fusion is not ready

  • A move is missing: learn the listed input. A visible signature preview is not proof that both moves are equipped.
  • An input is below level 8: upgrade that move, rather than your player level alone.
  • The input is weather, a booster or already fused: it is excluded from eligible input pairs.
  • Your result differs from the shared type: check the priority table for an exact signature or reaction match.
  • The machine is cooling: it has already been used. Its unavailable state is separate from your moves’ readiness.

Keep the starter kit guide nearby when choosing early offers, and use the League unlock guide when your planned partner is not yet available. This recipe list does not rank fused damage or claim a playtested optimal build.

Sources and checks

Primary sources: the original game’s gameplay client, configuration and news, and English UI names, build mvjge531. We read static definitions and their calling code without executing downloaded JavaScript.

Our screenshots show the live English guest interface on October 22, 2026. Game and artwork by the original PokéBonk project and their respective rights holders. Read our source methodology.

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