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Squirtle
#007

Squirtle

water

Defender · Starts with Water Gun · Torrent Shell

Squirtle in PokéBonk

Defender · v0.8.18 · Checked 2026-10-22

Armor and shield give a defensive starting point. Keep moving, and reserve room for Rapid Spin plus Hydro Pump if Hydro Spiral is your goal.

Passive
Torrent Shell

Adds 15 armor and 20 shield capacity. While HP is below 40%, it also grants a 40% damage bonus.

How to unlock

Choose this partner at the start, or complete two runs (win or lose), then encounter and capture it in a later run. Completing the challenge alone does not add it to your League.

All League unlock challenges

Your run kit

The opening move is equipped at the start. Later moves can appear in level-up choices from the listed player level; they are not automatically learned. Your full offer pool can also include other compatible moves.

Squirtle’s PokéBonk kit and eligibility levels
MoveTypeAvailable
Water GunwaterEquipped at run start
BubblewaterCan be offered from Lv. 2
Rapid SpinnormalCan be offered from Lv. 4
Hydro PumpwaterCan be offered from Lv. 7

New runs have three move slots by default. The Lab’s fourth-move upgrade raises capacity to four. Lab upgrades and costs

Ultimate forms

Squirtle — Shell Whirlpool
A shell spin pulls nearby enemies into repeated hits, then releases a wave.
Wartortle — Tidal Wave
An expanding circular wave pulls enemies along and brings rain.
Blastoise — Hydro Cannon
A wave combines with two water cannons sweeping around the player.

Use the Ultimate when its charge is full (default desktop key: R). It charges over time and through combat; Lab and item bonuses can accelerate it. The unmodified passive charge rate is 1/95 per second while inactive, rather than a fixed 95-second cooldown.

Evolution in a run

  1. WartortleLv. 24
  2. BlastoiseLv. 44

These are thresholds traced in the current client, not mainline evolution levels or playtested results. Evolution also checks the target sprite and level-up processing; delayed evolution can shift later timing. These three lines do not require a stone or trade in the traced run logic.

Signature fusion

Rapid Spin + Hydro Pump → Hydro Spiral

Bring both input moves to move level 8, then use Bill’s Machine. Fusing frees one move slot. Fusion rules and all recipes

The passive and opening attack were checked in the live starter menu. Kits, Ultimates, evolution thresholds and fusion pairs are current-client definitions; their outcomes have not been playtested here. Sources and verification

Evolution family

Family relationships from the reference data. These are not confirmed PokéBonk evolution requirements.

Reference abilities

Torrent

Powers up Water-type moves when the Pokémon's HP is low.

Rain Dish (Hidden ability)

The Pokémon gradually regains HP in rain.

Reference learning table

These source levels are separate from the PokéBonk run-kit eligibility above. Move pages below describe base reference records, not final survivor behavior.

LevelMoveTypeCategoryPower
1Tacklenormalphysical40
1Tail WhipnormalstatusN/A
3Water Gunwaterspecial40
6WithdrawwaterstatusN/A
9Rapid Spinnormalphysical50
12Bitedarkphysical60
15Water Pulsewaterspecial60
18ProtectnormalstatusN/A
21Rain DancewaterstatusN/A
24Aqua Tailwaterphysical90
27Shell SmashnormalstatusN/A
30Iron DefensesteelstatusN/A
33Hydro Pumpwaterspecial110
36Wave Crashwaterphysical120