
Squirtle
Defender · Starts with Water Gun · Torrent Shell
Squirtle in PokéBonk
Defender · v0.8.18 · Checked 2026-10-22
Armor and shield give a defensive starting point. Keep moving, and reserve room for Rapid Spin plus Hydro Pump if Hydro Spiral is your goal.
- Passive
- Torrent Shell
Adds 15 armor and 20 shield capacity. While HP is below 40%, it also grants a 40% damage bonus.
- How to unlock
Choose this partner at the start, or complete two runs (win or lose), then encounter and capture it in a later run. Completing the challenge alone does not add it to your League.
All League unlock challenges
Your run kit
The opening move is equipped at the start. Later moves can appear in level-up choices from the listed player level; they are not automatically learned. Your full offer pool can also include other compatible moves.
| Move | Type | Available |
|---|---|---|
| Water Gun | water | Equipped at run start |
| Bubble | water | Can be offered from Lv. 2 |
| Rapid Spin | normal | Can be offered from Lv. 4 |
| Hydro Pump | water | Can be offered from Lv. 7 |
New runs have three move slots by default. The Lab’s fourth-move upgrade raises capacity to four. Lab upgrades and costs
Ultimate forms
- Squirtle — Shell Whirlpool
- A shell spin pulls nearby enemies into repeated hits, then releases a wave.
- Wartortle — Tidal Wave
- An expanding circular wave pulls enemies along and brings rain.
- Blastoise — Hydro Cannon
- A wave combines with two water cannons sweeping around the player.
Use the Ultimate when its charge is full (default desktop key: R). It charges over time and through combat; Lab and item bonuses can accelerate it. The unmodified passive charge rate is 1/95 per second while inactive, rather than a fixed 95-second cooldown.
Evolution in a run
These are thresholds traced in the current client, not mainline evolution levels or playtested results. Evolution also checks the target sprite and level-up processing; delayed evolution can shift later timing. These three lines do not require a stone or trade in the traced run logic.
Signature fusion
Rapid Spin + Hydro Pump → Hydro Spiral
Bring both input moves to move level 8, then use Bill’s Machine. Fusing frees one move slot. Fusion rules and all recipes
The passive and opening attack were checked in the live starter menu. Kits, Ultimates, evolution thresholds and fusion pairs are current-client definitions; their outcomes have not been playtested here. Sources and verification
Evolution family
Family relationships from the reference data. These are not confirmed PokéBonk evolution requirements.
Reference abilities
Powers up Water-type moves when the Pokémon's HP is low.
The Pokémon gradually regains HP in rain.
Reference learning table
These source levels are separate from the PokéBonk run-kit eligibility above. Move pages below describe base reference records, not final survivor behavior.
| Level | Move | Type | Category | Power |
|---|---|---|---|---|
| 1 | Tackle | normal | physical | 40 |
| 1 | Tail Whip | normal | status | N/A |
| 3 | Water Gun | water | special | 40 |
| 6 | Withdraw | water | status | N/A |
| 9 | Rapid Spin | normal | physical | 50 |
| 12 | Bite | dark | physical | 60 |
| 15 | Water Pulse | water | special | 60 |
| 18 | Protect | normal | status | N/A |
| 21 | Rain Dance | water | status | N/A |
| 24 | Aqua Tail | water | physical | 90 |
| 27 | Shell Smash | normal | status | N/A |
| 30 | Iron Defense | steel | status | N/A |
| 33 | Hydro Pump | water | special | 110 |
| 36 | Wave Crash | water | physical | 120 |
Wartortle
Blastoise